pub struct StructureBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> StructureBuilder<S>
impl<S: State> StructureBuilder<S>
Sourcepub fn build(self) -> Structurewhere
S: IsComplete,
pub fn build(self) -> Structurewhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn pdb(self, value: AtomCollection) -> StructureBuilder<SetPdb<S>>where
S::Pdb: IsUnset,
pub fn pdb(self, value: AtomCollection) -> StructureBuilder<SetPdb<S>>where
S::Pdb: IsUnset,
Required.
Sourcepub fn rendertype(
self,
value: RenderOptions,
) -> StructureBuilder<SetRendertype<S>>where
S::Rendertype: IsUnset,
pub fn rendertype(
self,
value: RenderOptions,
) -> StructureBuilder<SetRendertype<S>>where
S::Rendertype: IsUnset,
Sourcepub fn maybe_rendertype(
self,
value: Option<RenderOptions>,
) -> StructureBuilder<SetRendertype<S>>where
S::Rendertype: IsUnset,
pub fn maybe_rendertype(
self,
value: Option<RenderOptions>,
) -> StructureBuilder<SetRendertype<S>>where
S::Rendertype: IsUnset,
Sourcepub fn color_scheme(
self,
value: ColorScheme,
) -> StructureBuilder<SetColorScheme<S>>where
S::ColorScheme: IsUnset,
pub fn color_scheme(
self,
value: ColorScheme,
) -> StructureBuilder<SetColorScheme<S>>where
S::ColorScheme: IsUnset,
Sourcepub fn maybe_color_scheme(
self,
value: Option<ColorScheme>,
) -> StructureBuilder<SetColorScheme<S>>where
S::ColorScheme: IsUnset,
pub fn maybe_color_scheme(
self,
value: Option<ColorScheme>,
) -> StructureBuilder<SetColorScheme<S>>where
S::ColorScheme: IsUnset,
Sourcepub fn material(
self,
value: StandardMaterial,
) -> StructureBuilder<SetMaterial<S>>where
S::Material: IsUnset,
pub fn material(
self,
value: StandardMaterial,
) -> StructureBuilder<SetMaterial<S>>where
S::Material: IsUnset,
Sourcepub fn maybe_material(
self,
value: Option<StandardMaterial>,
) -> StructureBuilder<SetMaterial<S>>where
S::Material: IsUnset,
pub fn maybe_material(
self,
value: Option<StandardMaterial>,
) -> StructureBuilder<SetMaterial<S>>where
S::Material: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for StructureBuilder<S>
impl<S = Empty> !RefUnwindSafe for StructureBuilder<S>
impl<S> Send for StructureBuilder<S>
impl<S> Sync for StructureBuilder<S>
impl<S> Unpin for StructureBuilder<S>
impl<S = Empty> !UnwindSafe for StructureBuilder<S>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
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generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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impl<T> DowncastSend for T
§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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